What is the card game Fizzbin

Captain Kirk teaching the Fizzbin card game
On Beta Antares IV, they play a real game. It's a man's game, but a little beyond you. It requires intelligence. Take the cards, big man. Of course the cards on Beta Antares IV are different, but not too different. The name of the game is called, uh ... fizzbin. Fizzbin. It's, uh ... not too difficult. - Captain James T. Kirk
Fizzbin is a fictional card game which initially featured in the original Star Trek television series. It was thus introduced in the show's second season, specifically in episode number 17, titled "A Piece of the Action". In the episode, several crewmembers of the starship USS Enterprise are held hostage on planet Sigma lotia II, in which the local Government is modeled after the mob organizations of Chicago in the 1920's. In order to assist in escaping their captors, Captain James T. Kirk, on the spot, creates an intentionally complicated and confusing card game in order to distract those holding them prisoner (claiming the game to have originated on planet Beta Antares IV). The ruse succeeds, with the crew being able to escape, however the game apparently caught on with the locals as later episodes of Star Trek spinoff series' such as Star Trek: Deep Space Nine also mention or feature the game of Fizzbin.

Considering that Captain Kirk appeared to be creating the rules for the game on an improvisational basis based on the cards dealt, it is doubtful this game (either in the series or otherwise) was intended to actually be a complete game, and there are currently no "officially" published rules. In addition, this first game was never completed, with the Captain dropping a card while dealing and thus creating a distraction on order to surprise his captors. However, using as a basis the initial rules as described by the Captain, a number of rule sets for the game (as well as a few third-party proprietary games) have been devised by Star Trek fans and others wanting to make a fully playable game. Various versions of the game are sometimes played by Trekkers at conventions and other Star Trek and science fiction themed events.

Trivia: In early treatments of the episode in which this game was featured, the game created by the Captain was originally called Farfel, but in later versions of the script, the fictitious game was renamed to Fizzbin.
As per the original rules set forth by Captain Kirk while teaching his captor the game, the following rules can be determined to be a part of the game:

Since the rules, as briefly given and shown in the episode, do not necessarily encompass the fully intended rule set, many fans of the show and gaming have attempted to fill in the missing rules or add supplementary rules to make a playable version of Fizzbin. Some such rules which might be added are as follows:

Although the game was more intended as a plot device than an actual game, sets of rules have been created and devised to make Fizzbin a playable game in which the rules can change based on the day of the week and the time of day.

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The copyright of the image from the Star Trek television series belongs to CBS Corporation and/or Paramount Pictures. Its use is contended to be consistent with "fair use" rules under United States copyright law.

Similar Games

Kleebob Card Game - Burns and Allen Show episode Kleebob: Another notable example of a made-up card game used as a plot device was that of the Kleebob card game. This "game" was featured on the very first episode of the "Gracie Allen and George Burns Show" televised by the CBS Television Network on October 12, 1950 in a comedy skit titled "Kleebob Card Game".

In the episode, George (playing as himself) and his neighbor Harry, in an attempt to avoid going with their wives to see a movie (they intend rather to see a boxing match) create an on-the-spot and silly card game, called Kleebob in order to trick their wives such that they will go to the movies without them and they can then attend the fight.

From the several rounds of gameplay depicted in the skit, it appears the game would be some type of complex and nonsense hybrid trick taking game in which sometimes multiple cards are played to a trick and points are scored immediately for the play of certain cards or combinations of cards (based on cards already played to the trick) with fanciful names which were made-up on the fly as the game progresses. In addition, the scoring values declared for these combinations was exorbitantly high, in the thousands of points for each of these scoring combinations.

Unlike in the Star Trek episode, probably for a number of reasons (not the least of which is that not enough rules were portrayed in the episode), there do not appear to currently be any sets of third party sets of rules created for the game. Also, unlike in the Star Trek episode, the attempt fails and does not necessarily have the result the men expected. Ultimately, Grace Allen gets the upper hand and the men end up going to the movies.
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