How to Play the Card Game Couillon

Couillon is a trick taking game of Belgian descent. It has several unique features including the option for player to set the trump suit at the beginning of the hand and a scoring mechanism in which players tally scores by erasing from the scoresheet.

Couillon scoring Couillon is designed to be played by four players playing in two partnerships of two players each. It uses a special 24 card deck, which can be created by removing all cards lower than nine from a standard deck. The standard ranking of the cards used to play Couillon is as follows (from high to low); Ace, King, Queen, Jack, 10, 9. Since the scoring in this game is displayed by erasing from a scoresheet, scores should be recorded on something which can easily be erased from, such as a chalkboard or dry-erase board. To create the scoring indicator, a vertical line should be made down the middle of the board. The players consisting of one partnership are written on one side of this line and the names from the other on the other side. Five horizontal lines, equally spaced should then be drawn down the length of the original vertical line.

Determination of partnerships for the game can be determined in several ways. One of the most common method is to have each player draw a card from the shuffled deck. The players drawing the two highest cards would play as partners against the players drawing the two lowest. If two or more players draw a card of the same denomination, those players should draw an additional card until drawing a card of a rank another player has not previously drawn. The player drawing the highest ranked card of all is set as the first dealer. After each hand, the deal rotates in a clockwise direction around the table. The players should seat themselves at the table such that each player is seated directly across from his partner.

Turn-up at the game Couillon Once the partnerships and first dealer have been determined, the dealer would then thoroughly shuffle the deck and offer it to the player at his immediate right to cut. After the cut, the dealer begins dealing, starting with the player to his left. He deals in face-down packets of two cards to each player in a clockwise direction around the table until each player has four total cards. He places the remaining 8 cards, also face-down, in a small stack in the center of the table. He then turns up the top card of this stack and places it face-up beside the stack.

After the turn-up, the determination of the trump suit occurs. This begins with the player to the immediate left of the dealer. This player has the opportunity to either accept or decline the face-up card as the trump suit. He does this simply my stating "Accept" or "Decline". If he declines this suit, the opportunity to accept the suit rotates around the table until all four players have spoken. If any player accepts the turn-up card's suit as trump suit, that suit becomes the designated trump suit for the hand. If all four players decline this suit, the bottom card of the center stack is placed face-up on top of the previous turned-up card. The suit of this new card is then set as the trump suit for the hand.

Once the trump suit to be used for the hand is determined, the player to the dealer's left plays the first card to the first trick. He may play any card from his hand to start the trick. Each remaining player, in a clockwise direction then adds one card to the trick. When playing to a trick started by another player, a player may, if having cards of the trump suit, play a card of the trump suit. If he does not have or does not want to play such a card, he must instead play a card of the suit originally led to the trick. If he does not have a card of the suit originally led, he may play any other card from his hand. The highest card of the trump suit played to the trick wins it. If no cards of the trump suit were played to the trick, the highest card of the suit originally led to the trick wins it. The winner of each trick leads the first card to start the next trick.

Cards won in a trick are set aside, in a pile for that partnership. They should be kept face-down and are no longer used in the current hand but are retained for determining scores at the end of the hand.

After all four tricks have been played, each partnership sorts through the pile of cards from tricks won by the partnership to determine their score for the hand. The following chart shows the scoring value for each of the cards in the deck:

CardScoring Value
Ace4
King3
Queen2
Jack1
10, 90
           Card scoring values in Couillon

Couillon scoring Whichever team has captured the most points during that hand wins the hand. This team is entitled to erase one of the horizontal lines on that partnerships side of the scoresheet. If a partnership who accepted trump on the current hand loses the hand, they must draw a small loop at the end of one of the lines still remaining on their side of the scoresheet. This line is now a "Double" line. It requires two wins to remove fully. One win will remove the small loop, and the next win will remove the full horizontal line. If both teams manage to capture the exact same score, neither partnership may remove a line on this round. However, after a tied hand, the next hand counts double (with the winners entitled to remove two lines from the scoresheet).

At any point in which a team manages to erase the last line on that partnership's side of the scoresheet, that partnership is declared the winner of the game.

Variations and Optional Rules

Couillon Forcé: A popular variant of Couillon is Couillon Forcé. This variant is played very identically to the standard version as described above with the following differences: In all other aspects this variant is played identically to the standard version as described above.

Kwajongen: Kwajongen is a Flemish version of Couillon. This game is also played similarly to the base game as described above, with the following differences: In all other aspects Kwajongen is played identically to standard Couillon.

Troeven: This variant of Couillon is played extensively in the South of Holland, particularly in the Province of Limburg. This game is also very similar to Couillon with the following differences in play:
Kujong: Kujong is a German variant of Troeven that is played primarily in Luxembourg and other areas nearby. It is also played very similarly to the parent game Couillon, with the following differences: In all other aspects Kujong is played identically to Couillon as described above.

                     
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