How to Play Tute

Tute is a Spanish card game which is widely played in many areas of Spain. It was originally played as the Italian game Tutti, but it quickly spread to Spain in the 19th century becoming one of the most popular card games played in that country.

The game is traditionally played with the Spanish pack of cards. The Spanish pack is comprised of 40 cards, in four suits, Oros, Espadas, Copas and Bastos. In each of these suits, there are usually 10 cards, in the following denominations; 2, 3, 4, 5, 6, 7, King, Knight, Knave, Ace. However, if such a Spanish deck is not readily available, this deck can easily be constructed from a standard 52 card French deck. From this standard deck all cards in the ranks of 8, 9, and 10 should be removed and set aside, and will not be used in the game. The ranking of the remainder of the cards in this deck are as follows (from high to low): Ace, 3, King, Queen, Jack, 7, 6, 5, 4, 2.
Ranking of the cards in Tute

Currently the most popular and most commonly played variant of Tute is the four player version, however variants for other number of players is described in the variants section below. The four player variant is played by two teams of two players each, giving rise to another name sometimes given to this game, Tute in Pairs. Determination of partnerships can be performed using a variety of methods. One of the most commonly used methods is a draw of cards. Each player would draw one card from a face-down shuffled deck. The players drawing the two highest cards would play as partners against the player drawing the two lowest. If multiple players draw cards of equal rank, they should discard those cards and continuing drawing until they draw a card not previously drawn by any other player. The player drawing the highest card of all would have the first choice of seats at the table and is set as the first dealer. The role of dealer rotates around the table in a counter-clockwise direction after each hand. Each player should directly across the table from his partner.

After the players are seated and the first dealer determined, this player should thoroughly shuffle the deck and offer it to the opponent seated at his immediate left for the cut. After the cut, the dealer then begins the deal. He begins dealing the cards in a counter-clockwise direction around the table starting with the player at his immediate right. He deals the cards one at a time and face down, continuing around the table until the entire deck has been dealt out, leaving each player with a hand of 10 cards. The last card in the deal, which belongs to the dealer, is first exposed on the table for all players to see. The suit of this card is set as the trump suit for the hand.

As Tute is a member of the trick-taking family of games, each hand is played in a series of ten tricks, with one card contributed by each player. The first trick in each hand is started by the player to the immediate right of the dealer and the turns rotate in a counter-clockwise direction around the table from player to player.

The leader to each trick may play any card of choice from his hand. The next player in turn, then plays one card from his hand to the trick. If he has a card of the same suit as first played to the trick he must play such a card. If he has a higher card of that same suit, he must play that higher card in an effort to win the trick. If he does not have a higher card he may play a lower card of that suit. If the player does not have a card of the suit originally led to the trick, he must trump if he has a card in the trump suit. If the player does not have a card of the suit led or the trump suit, he may then play any card remaining in his hand. After the second player, this same pattern continues with the remaining two players in turn, with the same options. If the player has a higher card of the suit originally led to the trick than any other card yet played to the trick (and no cards of the trump suit have yet been played to the trick) he must play it. If he only has cards of a lower rank in that suit, he may play any of these cards of his choice. If he does not have cards in the suit originally led to the trick he must play such a card, but has cards in the trump suit, he must play a card of the trump suit, higher than any other cards of the trump suit previously played to this same trick. However, if the player does not have a trump card that is higher than any trump card previously played to the trick, the player may play any other card remaining in his hand to the trick.

Declaration values in Tute After all four players in turn have played one card to the trick the trick is examine to determine the winner. The player of the highest card in the trump suit wins the trick. If the trick contains no cards in the trump suit, the player of the highest card of the suit originally led to the trick wins the trick. Each partnership retains a face-down pile of cards won by his partnership in tricks, called his baza. The winner of each trick leads the first card to the next trick.

Singing: Immediately after winning a trick, a player may also opt to make a declaration, if able (called singing). All cards forming the combination must come from the player's current hand. There are several types of Declarations that can be declared: Once a player declares Veinte, he may no longer, on that hand, declare for Las Cuarenta. A player must also show his combination on the table after his declaration.

After all ten tricks have been played and won during the hand, barring no player declared a Tute during the hand, the bazas for each team are examine to help determine scores for the hand. Certain cards captured by a player and found in his baza earn a point value for the partnership capturing that card. The following chart shows the point values for all cards in the Tute deck:
CardPoint Value
Ace11 Each
310 Each
King4 Each
Queen3 Each
Jack2 Each
7, 6, 5, 4, 20
In addition to points earned for cards captured in tricks and points earned from declarations, the partnership which manages to win the last trick of the hand earns a bonus of 10 points.

Thus, the total points earned by each partnership during the hand should be totaled and the partnership which has the highest total score is the winner of the game (earning 1 game point). If both teams have the exact same total score for the game, the team which managed to win the last trick of the hand are set as the game winners (also earning 1 point). As mentioned above, if a player manages to declare a "Tute", his team instantly wins the game as well, earning 1 game point. The first team to win 6 total game points is declared the overall winner.
Variations and Optional Rules

Differing number of Game Points: In order to make for a shorter or longer game, some players prefer to play to a different number of game points, with 3 or 8 points a common method. Another option which is sometimes used is to continue playing until one team has a commanding lead of two games over the opposing team.

Tute Independiente: Tute Indpendiente is a variant of Tute designed for two or three players, each player playing independently. The game uses the same deck as in the four player version of Tute and the same ranking of cards in that deck.

Determination of seating positions and first dealer can be determined in a variety of ways, with draw for high cards a common method. Each player would draw one card from the shuffled deck. Each player would take a seat at the table in the order of the rank of cards drawn, from highest to lowest. The player drawing the highest card of all is set as the first dealer. After each hand, the role of dealer rotates around the table in a counter-clockwise direction.

Once the players are seated and first dealer selected, the dealer should thoroughly shuffle the cards and pass it to the player at his left to cut. After the cut the dealer begins dealing the cards starting with the player to his immediate right and continuing in a counter-clockwise direction. He deals the cards one-at-a-time and face-down continuing until each player has 10 total cards. He then deals the next card face-up on the table, and places the remainder of the deck (called the stock) partially covering this face-up card. The suit of this card determines the trump suit for this hand, with all cards in that suit set as trump cards during the hand.

The player to the dealer's immediate right leads the first card to the first trick. The rules for playing to a trick are identical as in the four player version of Tute as described above. After a trick has been won, the players will each draw a card from the face-down stock. The winner of the trick draws the first such card and the remaining players will also draw in a counter-clockwise direction from the winner of that trick. In the two player variant of Tute Independiente, the players continue to draw until the stock has been exhausted, with the last draw being the face-up trump indicator card. In the three player variant, the players will each draw a card in this way after the first three cards, which will then leave one card remaining, the face-up trump card which is not drawn and remains face-up on the table until the end of the hand. As in the four player version, the players then play out the rest of the hand using the remaining cards in the hand.

In all other aspects, Tute Independiente is played identically to the standard four player version as described above. After a set number of hands (say 12), the player with the most Game Points accumulated from game wins is set as the overall session winner.

Tute Habanero: Tute Habanero is a two player variant of Tute which is fairly common. This two player version is actually an older game than standard Tute, however, the four player variant described above is generally more commonly played.

Tute Habanero is also traditionally played using the Spanish deck as used in the four player variant, and if such a deck is not available the more common French deck can be used by removing all eights, nines and tens from the deck. The ranking of the cards in the resultant deck is as follows (from high to low): Ace, 3, King, Queen, Jack, 7, 6, 5, 4, 2.

Determination of the first dealer can be performed using a variety of methods, with a draw for high card commonly performed. Both players would thus draw one card from the shuffled deck and whichever player draws a higher ranked card would be set as the first dealer. If both players draw cards of the same rank, they should each draw another card, continuing until, in this draw, one player draws a card of a higher rank than the other so drawn. After each hand, the role of dealer is taken by the player who wins the last trick of the previous hand.

Initial deal in Tute Habanero Once the first dealer is determined, he should thoroughly shuffle the deck and offer it to his opponent to cut. After the cut, the dealer begins dealing the cards, one at a time and face-down, starting with his opponent. Once each player has eight total cards, the dealer then deals one more card face-up to the middle of the table, which is used to determine the trump suit for the hand. This card and all other cards of this same suit are considered to be of the trump suit for the hand. After dealing this trump card, the dealer places the remainder of the pack (called the stock), face-down perpendicular to the designated trump card, partially covering it.

There are essentially two phases of this game. The first phase has a relaxed set of rules regarding the play of tricks, but during the second phase these rules are much more stringent. During the first phase the leader of each trick selects any card to lead to the trick. His opponent then may play any card of his choice to complete the trick. The highest card of the trump suit played to the trick (if any) wins the trick. If the trick contains no cards of the trump suit the trick is won by the player of the highest card in the suit originally led to that trick. The opponent of the dealer leads the first card to the first trick, thereafter, the winner of each trick leads the first card to the next trick.

After the stock has been exhausted (see below) the rules for play to a trick change drastically. During this second phase, the leader to a trick may still play any card of choice from his hand, however the rules for the allowable plays to an existing trick are as follows:
The rules for who wins a particular trick are similar to those in the first phase. Each trick is won by the player of the highest card in the trump suit, if it contains any. If the trick contains no cards of the trump suit, the trick is won by the player of the highest card in the suit originally led to the trick. The winner of the trick places the cards which formed the trick in a face-down pile of cards, called the baza, which will be examined at the end of the hand for scoring purposes. The winner of the trick takes the top card of the face-down stock and his opponent then takes the next card from the stock, to replenish the hands back to eight cards. The winner of each trick then leads the first card to the next trick, which may any card of choice from his hand.

After the draw, the winner of a trick is entitled to make any announcements (called to sing) of special point scoring combinations before leading to the next trick. The cards comprising the combination must be cards currently found in the player's hand. Declarations can no longer be made once the stock contains two or less cards. The following are the legal announcements:
Exchanging for the Trump Card: If the original exposed trump designator card is of rank Ace, 3, King, Queen or Jack, a player may exchange the Trump seven from his hand for this trump card, replacing the trump designator card with the seven. If the current exposed trump designator card is of rank 7, 6, 5 or 4 a player having the two of the trump suit may, on his turn, exchange the two for the exposed trump designator card. This exchange can only be made after a player has won a trick but must occur while there are still two or more cards remaining in the stock.

Eventually the stock will be depleted, with the player taking the last two cards from the stock. The last card drawn will be the current designated trump card. At this juncture of the game, the player continue playing using the cards in hand, and not drawing cards to replenish the hand.

After all the tricks have been played and won, each player examines the cards found in his baza to calculate his final score for the hand. The following chart shows the scores for each card found in the deck:
CardPoint Value
Each Ace11
Each 310
Each King4
Each Queen3
Each Jack2
7, 6, 5, 4, 20
           Point scoring cards in Tute
Winning the last trick of the hand also earns the player doing so a 10 point bonus.

If either player manages to win 101 or more accumulated points at the end of a hand, that player is declared the winner. If neither player manages to earn at least 101 points at the end of each hand, another hand is then dealt. If both players, after the end of a hand have earned over 101 points, the player with the higher total accumulated points is declared the game winner.

Tute Corriente: Tute Corriente is another two player form of Tute, which is also played very similarly to Tute Habanero. In fact, Tute Corriente is played identically to Tute Habanero with the following differences:
In all other aspects Tute Corriente is played identically to standard Tute Habanero as described above.

Tute Americano: Tute Americano is a two-player version of Tute which is often played in the Americas. Tute Americano is also played identically to Tute Habanero, with the following differences from that game: In all other aspects this game is played identically to Tute Habanero.

Havanian Tute: Havanian Tute is also a two player version of Tute, which is almost identical to Tute Americano but is the version of Tute that is most commonly played in Cuba. The differences amongst this game and Tute Americano is as follows:
In all other aspects Havanian Tute is played identically to Tute Americano as described above.

                     
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