How to Play Romestecq


Romestecq is a very old card game that originated in the Netherlands. It later spread to Germany, mostly played there under the name Rum and Stich. It was also sometimes known as Roemstek and in some publications described under the name Rumstick, although this was never an official name for the game. Despite having been highly popular in the 16th and 17h centuries in the Netherlands, it is rarely found in card compendiums or books of card games published within the last two hundred years.

Romestecq is played using a 36 card deck which can be created by removing all cards of rank five and lower from a standard International deck. The ranking of the cards in this deck is as follows, from highest to lowest; Ace, King, Queen, Jack, 10, 9, 8, 7, 6.

The game has rules for play by 2, 4 or 6 players. The rules are nearly identical, however the six player variant will be described first, and the versions for fewer players will be described below, in the variants section. This six player variant is designed for play by two teams of three players each. Any method can be used for determining these partnerships, with a cut for cards a common method. Using that method each player would draw a card from the shuffled deck, and the three players drawing the three highest cards would play as partners against the three drawing the three lowest. Each player should be seated at the table in such a manner that a player from the opposing team is on both his immediate right and left. Two players, at opposite sides of the table (and on opposing teams) should be selected to each draw a card from the shuffled deck. Whichever player draws the highest card is set as the dealer, or may, at his option, select any other player to be the dealer for the hand. Whichever player deals, the player directly opposite that player should be set as the scorekeeper, keeping an accumulated score for both teams using pencil and paper.

One traditional method of scorekeeping is to mark the total number of points for each team, and subtract a number of points for a team as that team manages to earn points during the hand. In this version for six players, each team starts with a total of 36 points, and this number is reduced as the teams earn points during play of the hands.

Once the dealer has been determined, that player should thoroughly shuffle the deck and offer it to the player at his left to cut. After the cut the dealer then begins the deal, dealing five face-down cards to each player. He starts with the player to his immediate right and deals around the table in a counter-clockwise direction. He may deal the cards one at a time or in small packets of multiple cards, with the only requirement being that each player eventually receives the same total number of cards in the deal, which is 5. Whatever pattern he uses, however, must be followed for the remainder of the game (called a partie). The same dealer deals for the entirety of the game. The remaining cards that are not dealt are set aside in a face-down pile, unused for the remainder of the current hand.

Example meld values in Romestecq After the players have received their five cards for the deal, each player reviews his hand, and notes any legal melds he may have in hand. He may not announce the meld (and thus score for it) until playing the first card forming that meld to a trick during play. In playing the card, he thus announces that the card played is "part of" the specific meld to which it is a portion of. The following are the legal melds and the point value for those melds: If a player has multiple scoring combinations in the hand (such as two Rome combinations, or a Rome combination and a Double Rome combination), they may announce for (and score for) each such combination during play of the hand, as they play the first card of that combination to a trick.

If a player fails to announce a card as part of a meld, but has that meld in hand, that team automatically loses the game, with the opposing team declared the game winners.

The player to the immediate right of the dealer plays the first card to the first trick and each other player, in a counter-clockwise direction contributes one card to that same trick. The leader to a trick may play any card remaining in his hand to start the trick. Each other player, if having a card of the suit originally led to that trick must play such a card. If he has no cards of that suit, he may play any card remaining in his hand to the trick.

After each player has thus played one card to the trick, it is determined who has won that trick. The trick is thusly won by the player whom has played the highest card of the suit originally led to that trick. Cards won in tricks should be set aside and out of play. The winner of each trick leads the first card to the next trick.

In addition to scores earned by a team for announced melds, winning the last trick of the hand earns one point for the team from which that player is a member.

Points thus earned during the game are subtracted from that teams current total.  Once one of the teams manages to reduce their ongoing score to a total of 0 or less, the game ends and the team which first managed to reduce their score below zero is declared the winner.

The game traditionally also includes a number of potential penalties for various irregularities committed during the game. The following are some of these penalties that might be assessed: It is often best to play multiple full games, cycling the dealer to alleviate any potential advantages to the player who might have the first play during the game.

       


Variations and Optional Rules

Four hand Romestecq As mentioned above, Romestecq can also be played by four players. This variant is played identically to the version described at the top of this page, with following differences:
Two Player Romestecq Romestecq can also be played as a two player game. This two handed variant is played identically to the standard version, with a few differences:
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