How to play Quodlibet

Quodlibet is one of several card games from the Compendium family of which are popular in Germany and some of the surrounding areas. These games have similarities to games from other areas such as Barbu and Turkish King.  However Quodlibet and it's kin are often played using the German Suited or William Tell pack. These games are usually played through a series of deals in which the goal of the deal differs each time.

Suits and ranks used in Quodlibet Quodlibet appears to have been made popular by student fraternities at several Universities in Austria. The game is played by 3 or 4 players, each playing independently. As previously mentioned, the game usually uses the German Suited or William Tell deck of cards. The William Tell is a special version of the normal German suited deck of 32 cards. The cards in this deck are of the denominations 7, 8, 9, 10, Unter, Ober, King, Ace, with one card of each of these denominations in each of the suits that comprise this deck. The four suits in this deck are Acorns, Leaves, Hearts and Bells. The Unter is also called the Under Knave or Sargent and the Ober is called the Over Knave or Officer. The numerical cards 7 to 10 are actually printed using the Roman numeral representation of that number on the face. What makes this deck unique is that the Ober and Unter cards have pictures of characters from Friedrich Schiller's well known drama Wilhelm Tell.

However, this game can also just as easily be played using the standard French suited deck, which can be created by taking a standard 52 card deck and removing all the cards lower than rank 7 from the deck, creating a deck consisting of 32 cards.

The game is played through a series of 12 deals which are played over the course of three rounds of four deals each. The object of Quodlibet and many of it's variations is to be the player, after all 12 deals have been completed to have the lowest score of penalty points. To determine the first dealer of the game, as well as seating positions, the four Aces are usually temporarily removed from the deck and turned face down and mixed. Each player then draws one of these four cards. The player receiving the Ace of is the first dealer and may take his choice of seats at the table. The players then seat themselves at the table in a counterclockwise direction from this player in the following order based on the Ace drawn by that player.

The selected dealer (sometimes called the King or Leader) begins the first deal of the first round. He thoroughly shuffles the deck and then begins dealing the cards in a counterclockwise direction around the table, starting with the player at his immediate right. In most deals he first deals each player a three card face-down packet, then another three card face-down packet and finally a two-card face-down packet such each player has eight total cards (which should result in the entire deck having been dealt out). The dealer then looks at his cards, and may then select any one of the four deal types (or game types) which are to be played during the first round. After the first deal, the player to that players immediate right then becomes the new dealer or King. After this next dealer deals the card in the same manner, he may then select one of the three remaining unplayed cards for that round. This continues for the four rounds until each player, in a clockwise direction, has dealt once in the round and each of the four required deal types during the round has been played exactly one time. Whichever player is currently the King is entitled to enforce any penalties committed by any players during the deal, and has complete authority during that deal, but may never invoke penalties that include modification to a player's score. The current designated King shuffles and deals the cards during his deal and keeps the score for that deal as well.

Round One Deals (Deal Types): The four deal types which are to be played during the first round of deals are the following:
Round Two Deals: After each of the deal types in the first round has been played once, the second round of deals begins. Similar to the first round, each player will deal exactly one time and may select any such deal from the list of round two deals which has not yet been played. The player who currently has the highest number of penalty points becomes the first King or Leader for the second round. This player is set as the dealer for the first hand and also selects the first deal type to be played during the second round. After each hand, the role of King (which also coincides with the role of the dealer on each hand) rotates in a counter-clockwise direction around the table. The deal types which each must be selected one time during the four deals comprising the second round are as follows:
Round Three Deals: Once each deal type in this second round has been played exactly one time, the third and final round of deals begins. Similar to the first and second rounds, each player will deal exactly one time. However, in this round the current King or Leader must select the game to be played before picking up and viewing his hand. The player who currently has the highest number of penalty points becomes the first King or Leader for this third round. After each hand, the role of King (and dealer) rotates in a counter-clockwise direction around the table. However, during the third round, the Snacking round is always played as the last deal of the round (and game), and thus the first dealer during this round can opt for any of the other three deal types during the round, and each subsequent dealer can select one of the other unplayed deal types. The deal types which each must be selected one time during the four deals comprising the third round are as follows:
After the last deal completes, the players examine the score sheet and the player with the lowest total score is declared the game winner. Each full game is called one Partie. The scoring is usually recorded on a sheet of paper, with 12 rows drawn to represent each deal. For each increment of 10 penalty points earned by a player, an "X" should be drawn on the score sheet corresponding with the player who earned these points. If a player scores 100 penalty points on any specific deal, he should record a "C" to represent this instead. The score for each deal is usually recorded for that deal by the current Leader or King.




Variations and Optional Rules

Trivia: The popular children's game Old Maid
(or Schwarze Dame in German) is actually
derived from one of the original deals included
in the game Quodlibet.
Other Deal Types: The rules for Quodlibet are far from standardized, and as such, there are a number of rule variants used. One common difference that may often be encountered is that certain deal types are swapped out for other types. The following are a few of the more commonly found deal types that might be substituted in playing this game:
Herzeln: Herzeln is another compendium card game which appears to be of Austrian origin. This game is usually played with the standard German pack, but a French suited pack can also easily be used by removing all cards lower than rank seven from a standard 52 card pack.

The standard game of Herzeln is designed to be played by four players, each playing independently. As mentioned previously, the game is usually played using the traditional German 32 card pack, but any stripped down version of the French suited deck can also be used. The ranking of the cards in this deck are as follows (from high to low): Ace, 10, King, Queen (Ober), Jack (Unter), 9, 8, 7. Determination of seating positions and first dealer can be performed in a variety of methods, with drawing for high cards a method commonly used. In this method, each player draws one card from the shuffled, face-down deck. The player drawing the highest card selects any seat at the table. The player who drew the next highest card then sits to that player's immediate right, continuing in this manner until each player is seated. The player drawing the highest card of all is set as the first dealer.

The dealer begins by thoroughly shuffling the pack and offering it to the player at his left to cut. After the cut, the dealer begins dealing the cards to the player, starting with the player to his immediate right and continuing in a counter-clockwise direction. He first deals each player a three card packet, then another three card packet and lastly a two card packet, such that each player has a hand consisting of eight total cards.

As in other compendium games, this game is played over a series of several deals, with the players attempting to have the highest (or at least lowest minus count) of points at the end of the game. A total of eight deals are played, with the role of dealer for each hand rotating in a counter-clockwise direction around the table. The following are the deal types which are to be played, each in order:
After all eight deals are completed, the scores of each player is compared. Whichever player has the highest score (which is often the player with the fewest negative points) is declared the winner of the game.

Three Player Herzeln: A variant of Herzeln is also sometimes played by three. Although the standard four player variant is traditionally played with a German suited deck of cards, the three player variant is usually played with a reduced French deck, which leads many experts to hypothesize this variant was developed in a non Germanic country. As indicated by the name, this game is played by three players using a standard French suited deck in which all cards lower than the nine are removed, creating a 24 card deck for play. The ranking of the cards in this deck are as follows (from high to low): Ace, King, Queen, Jack, 10, 9.

The game is played exactly the same as the standard variant with the exception being that only three players participate. In the last deal of the hand (Domino) the first player to run out gains no negative points, the second 10 negative points and the last player still with cards in the hand earns 20 negative points.

Kein Stich: Kein Stich is another compendium style card game of Germanic origin. It is sometimes titled Herzeln, but is actually a somewhat different game than that described above. Other names by which this game is know by include Fritz, Lieschen, and Fünferspiel.

Similar to the other compendium style games, Kein Stich is played over the course of several deals (five), and the players attempt to obtain the highest score by the end of the game. As in most of the other German type compendium games describes on this page, the game is traditionally and usually played using the special German cards, however, a reduced French suited back can also be used. The ranking of the cards in this deck are as follows (from high to low): Ace, King, Ober (Queen), Unter (Jack), 10, 9, 8, 7. First dealer and seating positions at the table can be determined using a variety of methods, including draw for high cards.

Once the players are seated and the first dealer determined, he should thoroughly shuffle the deck and offer the deck to the player at his immediate left to cut. After the cut, the dealer begins dealing the cards in a counter-clockwise direction around the table, starting with the player at his right. He deals the cards one at a time and face down the table until the entire deck has been dealt out, which should leave each player with eight total cards. After each hand the deal rotates around the table in a counter-clockwise direction.

The game consists of a series of 5 deals which are played in specific order, starting with the Kein Stich deal (No Tricks) and finishing with the Legerunde (Domino) deal. The role of dealer rotates around the table in a counter-clockwise direction after each deal. The following are the five deals, and the other played, in a game of Kein Stich: After all five deals have been completed, whichever player has the highest point total is declared the winner of the game.

One optional rule that is sometimes included with Kein Stich is that of the March (Durchmarsch). If the March rule is used, if, on the first four deals of the game, a player manages to win every trick during any hand, he is said to have earned a March. Thus, regardless of any penalty cards he may have captured on the hand, he actually scores 50 positive points and each opponent scores 30 negative points.

King Louis: King Louis is the exact same game as Kein Stich with the following differences: In all other aspects King Louis is played the same as Kein Stich.

Black Pig: Black Pig is also played very similarly to Kein Stich, with one difference. In this game, on the fourth deal of the hand, players attempt to avoid the Queen of Spades instead of the King of Hearts. The player who thus captures the Queen of Spades on this hand earns 40 negative points.

Extra Deals: As in other games of this type, additional deals are sometimes added to Kein Stich. One of the following is usually added after the fourth deal and before the Domino round: Due to the fact that additional deals are added, the total number of points awarded on the Domino hand of the game is increased. The first player to deplete his hand earns 120 positive points, the second player to deplete his hand earns 60 positive points and the third player to play his last card to the table earns 20 positive points.

Rosbiratschka: Rosbiratschka is another Compendium game of Germanic descent. As with most of the other games listed on this page, Rosbiratschka is traditionally played with the 32 German pack, however it can also be played with a reduced pack of French suited cards in which all cards lower than seven have been removed. The ranking of the cards in this pack are thus (from high to low): Sow (Ace), King, Ober (Queen), Unter (Jack), 10, 9, 8, 7. The game is designed to be played by four participants.

A game of Rosbiratschka (called a partie) is played over six individual deals which are played in a specific order. Determination of seating positions and first dealer can be performed using a variety of methods, with draw for high cards a common such method. Once the players are seated and the first dealer determined, this dealer thoroughly shuffles the cards and offers the pack to the player at his immediate left to cut. After the cut he then begins dealing the cards, one by one and face down in a counterclockwise direction starting with the player at his right. He continues dealing until each player has eight total cards (which should thus consist of the entire pack). The following are the six deal types that are played and the order in which they should be played:


After all deals have been played, the player with the highest total is declared the game winner.

Lorum: Lorum (also spelled Lórum) is a compendium game of Hungarian origin. Lorum is thought to be the direct ancestor of Barbu, which is the most well known member of compendium type games. Lorum is usually played using the 32 card German pack, although a stripped down French pack can also be used. The ranking of the cards used for this game are as follows (from high to low): Ace, King, Queen (Ober), Jack (Unter), 10, 9, 8, 7.

The game consists of eight game types with each to be played exactly four times. Thus, a full game will thusly consist of exactly 32 hands played. Determination of seating positions and first dealer can be determined using a number of methods, with the method of drawing for high cards often used. In that method, each player draws a card from the shuffled deck, with any players drawing cards of the same rank as another player redrawing, continuing to redraw until they each draw a card of a unique rank. The players would then seat themselves at the table in the order of cards drawn from highest to lowest. The player drawing the highest ranked card is set as the first dealer.

The same dealer deals each of the eight game types in the order shown. After that dealer has dealt each game type one time, the deal then passes to that players right to the next player who then deals each of the game types in the same order. This continues until each player has dealt each of the game types one time. The object of the game is to end the entire game with the lowest total overall score.

The dealer would thoroughly shuffle the cards and pass the shuffled deck to the player at his left to cut. After the cut he would then begin dealing the cards, two at a time, face down, starting with the player at his right and continuing in a counter-clockwise direction. He continues dealing in this way until each player has a total of eight cards. Play of the hand also rotates in a counter-clockwise direction.

The following are each of the game types that will be played, shown in the order they are to be dealt and played by each dealer.
Once all 32 hands have been completed, making one complete game, the player with the lowest grand total is declared the overall game winner. The scoring in this game is often recorded using beans or tokens to represent the points earned during the game. In that case, each player would gain or lose tokens as the game continues based on the results of the hand. At the end of the entire game, the player with the fewest tokens is declared the overall game winner.

Differing Game Types: As in many other compendium type games, the specific game types which are played during the game will differ from game to game. The following are some of the alternative game types which might be encountered at some tables:

Three Player Lorum: Although Lorum was originally designed as a four player recreation, a variant has also been developed for play by three. The game is played essentially the same as the standard game with the following differences: In all other aspects, the three player variant is played identically to the standard four-player version.

Bauernfangen: Although only basically containing two specific game types, Bauernfangen is still considered a member of the Compendium family of games. Baurfangen is of Germanic origin and the name of the game means literally "chasing farmers" in the German language. This name comes from the fact that the Jacks, which are cards the players are either attempting to capture or avoid capturing, were called Bauer or Farmer in the German pack.

Bauernfangen is designed for play by four or five players each playing for himself and is traditionally played using a stripped down German deck but can also be played equally well with a standard French suited deck in which all cards lower than rank ten have been removed. The ranking of the cards in this deck is thus, from highest to lowest: Ace, King, Queen, Jack, 10.

Determination of the first dealer can performed in a variety of ways, with one common method to have the dealer begin dealing the cards from the shuffled deck around the table. The first player to receive any Jack has first choice of seats and becomes the first dealer. This dealing continues amongst the remaining unseated players until the next player receives a Jack who then has the next choice of seats at the table, continuing until all four Jacks have been dealt. With the five player game, the remaining player selects the last remaining seat at the table.

After the players are seated and the first dealer determined, that dealer thoroughly shuffles the deck and offers it to the player at his right to cut. After the cut, the dealer then begins dealing the cards around the table, one by one and face down, starting with the player at his right and continuing in a clockwise direction. He continues until the entire deck has been dealt out. In a four player game each player will have five cards and in a five player game each player will receive four cards.

The game is played over the course of eight deals, in two "legs" of four deals each. In the first leg, players attempt to avoid winning any Jack in tricks, while in the second leg, called the return leg, players attempt to win as many Jacks as possible in tricks. The following chart shows the value of the Jacks as won in tricks. This value will either be positive or negative respectively, based on whether the card is captured in the first four deals (first leg) or the second four deals (the return leg):

Scoring cards in the game Bauernfangen           
CardPoint Value
Jack of Hearts40
Jack of Diamonds30
Jack of Spades20
Jack of Clubs10

Thus for the first leg, each player deals exactly once, with the deal rotating clockwise around the table after each hand. After exactly four hands are dealt in which players receive negative or penalty points for Jacks captured in tricks, a second four deals are dealt starting with the next dealer in rotation. During this second four deals players earn positive points for each Jack captured in tricks during the hand. During the first leg, players will thus have negative scores, and will attempt to earn points during the second leg to gain a positive score at the end of the eight deals.

The first card to the first trick is always led by the player to the dealer immediate left and each other player in a clockwise rotation around the table contributes one card to the trick. If a player has a card of the same suit as originally led to the trick he must play it. If he has no such card of the suit originally led to the trick he may play any card to the trick. The highest card of the suit originally led to the trick wins that trick. The winner of each trick leads the first card to the next trick during the hand. Once all four Jacks have been captured during a hand, the hand immediately ends and the cards are gathered up and redealt for the next dealer and hand.

After all eight hands have been dealt, the players then compare the cumulative scores and the player with the highest positive score is declared the winner. If two or more players tie for the highest score, they are said to tie for the winner of that game.

Hintersche: Hintersche is a game similar to many other type of compendium games and, also similar to those games, is of Germanic origin. Although the game is quite old, it is still played in some areas of Germany, particularly in the Black Forest region. Hintersche is also sometimes known as 4-Strich. Because the game uses 36 cards, it is often played with a Jass deck. It can also be played with a standard French suited deck in which all cards below rank 6 have been removed. The normal ranking of the cards in this deck are as follows, from high to low: Ace, King, Queen, Jack, 10, 9, 8, 7, 6. However, these ranking may be slightly changed based on the specific trump suit set for a hand. The trump suit actually consists of 10 cards, with all the normal cards in the suit part of that trump suit and the Jack in the same color but of the opposite suit also considered to be a member of that trump suit for the hand. That Jack is actually considered the second highest card of the trump suit, immediately after the Jack of the trump suit. This other card, is, for all practical purposes considered an actual member of the trump suit and can and should be played at any time in which a card of the trump suit would be played. Thus, the trump suit will contain 10 total cards, the suit of the same color but opposite suit as the selected trump suit will contain 8 cards and the two suits of a different color as the trump suit will have 9 cards each.

Determination of the first dealer is usually done by having each player draw a card from the shuffled deck, with the lowest player set as the first dealer. Players may also select seats at the table in order of cards drawn, from lowest to highest. If multiple players draw cards of the same denomination, those players should all discard that card and redraw until drawing a card which no other player has yet drawn.

Hintersche is designed to be played by four players, all playing independently. The game is played in two rounds, with each round consisting of four deals, for a total of eight deals making a game. A full session is considered a rubber and consists of four such games.

By tradition, scores in Hintersche is kept using chalk and slate. This slate is placed in the middle of the table and each corner of the slate is used to represent the score for the player sitting closest to that corner of the slate.

The dealer for each hand begins by thoroughly shuffling the deck and offering it to the player at his immediate left to cut. After the cut, the bottom card of the deck is exposed and placed in the middle of the table. The suit of this card is set as the trump suit for the hand. After the trump suit is thus determined, the dealer begins dealing the cards in a counterclockwise direction, starting with the player at his immediate right. He deals the cards in small face-down packets of three cards, with each player, during the deal receiving three such packets. However, the dealer's last packet will contain only two cards, as the exposed trump card on the table is considered the dealer's last card in his hand. After the cards have been dealt and all players have the opportunity to review the trump suit card, the dealer adds this card to his hand.

As indicated previously, each game is played in a series of two rounds of four deals each. During the first four deals (called vier-strich) players attempt to capture as few point scoring cards as possible, and during the second four deals (called butzen) players attempt to capture the most point scoring cards as possible in tricks.

The player to the immediate right of the dealer leads the first card to the first trick which may be any card of his choice. Each other player, in a counterclockwise direction then adds one card to the trick in turn. If a player has a card of the suit originally led to the trick he must play it. If he has no such card, he may play any card from his hand, including a card of the trump suit. Each trick is won by the highest card of the trump suit played to that trick if it contains any such cards. If the trick contains no cards of the trump suit, the trick is won by the highest card of the suit originally led to the trick. The winner of each trick leads the first card to the next trick during the hand.

After all tricks have been played and won each player then examines the cards he has won in tricks during the hand and a number of points are scored for each such point scoring card captured during the hand. The following chart shows the point value for each card in the deck as used for this game:

CardCard Point Value
Jack of trump Suit12
Jack of same color as trump suit12
Ace of any suit11
King of any suit4
Queen of any suit3
Jack of opposite color as trump suit2
9, 8, 7, 60

Scorekeeping example in Hintersche During the first four deals of the game, whichever player scores the highest number of card points must add one diagonal line (called a strich) to his corner of the scoring slate. However, if one player alone manages to score 100 or more card points (called a march), he actually wins the hand and the player scores nothing, and each of his three opponents must add one diagonal line to their own corner of the slate. After the first four hands are dealt, the second four hands are then dealt in which players attempt to remove these diagonal lines on the slate. If one or more players manage, on the first four round, to earn no diagonal lines, he is said to have a clean slate and are considered early winners of the game and do not participate in the second round of the game.

Usually the first round of the game ends after four deals, however, if, at any time at the end of a hand, there are four or more marks on the slate, the first round ends and the second begins. During the second round of the game, players also attempt to earn the fewest card points during the hand. The player who manages to so earn the fewest card points during each of these rounds is entitled to erase one of the strich marks he earned during the first round of the game, using a damp sponge or chalk eraser. If there are three or more players remaining in the game, the player who earns the most card points during the hand must similarly add a diagonal line to his own corner of the slate. If a player manages to erase his last diagonal line during the hand, he drops from the game, considered one of the winners of the game. If a player manages to score 100 or more card points during this second round, that player is entitled to erase two marks from his corner of the slate and each opponent is required to add one mark. When there are only two players remaining in this second round of the game, the player earning the fewest card points is entitled to erase one line however the other player is not required to add a diagonal line to his section of the slate. Once all players but one have dropped the one remaining player is considered to have lost the game and then adds one diagonal line to the frame of the slate near his corner.

As described previously, a full session usually consists of four games making one rubber. The winner or winners are the player or players, who after a full rubber, have lost the fewest games during the session (having the fewest marks on the frame of the slate at the completion of the rubber).

Pesë Katësh: Pesë Katësh (translated in English as Five Floors) is a compendium type game played in the country of Albania. A shortened version of this game, called Peskac, which consists of only two rounds is described further below. Pesë Katësh: is played by four players using one standard 52 card deck. The ranking of the cards in the deck, from highest to lowest is: Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2.

As in other, similar compendium type card games, Pesė Katėsh is played over a series of rounds or hands, in this case a total of 20. These 20 hands are comprised of playing each of the four hand types (called floors) a total of five times: The deal rotates in a clockwise direction around the table from player. The usual method of play is to play each deal type four times (in sequence, starting with the Positive hand) once by each dealer. After the first sixteen hands have been played, each deal is then played one more time, also in sequence.

During each deal, each player receives 13 total cards. The player to the immediate left of the dealer leads the first card to the first trick, which can be any card of his choice from his hand. Each other player, in a clockwise rotation, must then play a card from their hand to that same trick. If they have a card of the suit originally played to the trick they must play it. If they do not have such a card, they may play any card remaining in their hand to the trick. Each trick is won by the highest card in the suit originally led to that trick. The leader of each trick leads the first card to the next trick.

After all 20 hands have been played, the accumulated scores are compared and the player with the highest total (or least negative hand, if every player has a negative score) is declared the game winner.

Peskac: Peskac is a rather shortened version of Pesë Katësh. It is played identically to Pesë Katësh with the only difference being that instead of four types of mini-games, only two types are played during the game, the Minuses game and the Sevens game.
Both game types are each played 5 times in order, with the deal rotating in a clockwise direction after each deal. After a total of 10 hands have been played, the scores are compared and the player with the highest positive score is declared the winner.

Pesë Katësh (3 Floor): Some players also play a variation of Pesë Katësh in which there are three game types featured (three floors). The specific game types may be different, but usually the Positive, No Hearts and No Queens game types are each played in sequence, with each game played a total of five times. After a total of fifteen hands have been played, the player with the highest positive score is declared the winner.

Bismarck Whist: Bismarck Whist (often just shortened to "Bismarck") is a compendium type game which is most popular in Scandinavia, but is also sometimes played in other areas as well. Bismarck is designed for play by three participants using one standard 52 card deck. The ranking of the cards is the same as in most other trick-taking type games (shown from highest to lowest); Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2.

As in most other compendium type games, the game is played over the course of a number of hands in which the goal or rules for each hand is different. Each player deals a total of four times during each game, dealing each of the following four games, in order:
After each player has thus dealt each game type in order (for a total of 12 total hands played) the scores are compared for each player and he with the highest total score is declared the overall game winner.

Copyright © 2015 CatsAtCards.com. All rights reserved.
[Main][Site Map][Glossary][Copyright Page]