How to Play the Card Game Mariáš


Mariáš is a three-player trick-taking card game which is considered the most popular in both Slovakia and the Czech Republic. The game is also sometimes played under the name Mariasch. Mariáš is traditionally played using the special German Suited Czech deck. This is a 32 card deck which consists of eight cards in each of the four suits, hearts, leaves, acorns and bells. The eight ranks of cards in each of these suits are seven, eight, nine, ten, Under Knave, Over Knave, King and Ace. If such a special suited deck is not at hand, the game can be played using a standard 52 card International deck in which all cards of rank six, five, four, three and two have been removed. The rank of Under Knave would be equivalent to a Jack, and the Over Knave would be the Queen. The suit equivalencies from the Czech deck would be Spades - Leaves, Acorns - Clubs, Bells - Diamonds and of course, Hearts as Hearts.

The ranking of the cards in this game are slightly different during hands which feature a trump suit and those that do not. The ranking, from high to low, during a hand in which a trump suit is used, the ranking of the cards is (from highest to lowest); Ace, 10, King, Over Knave (Queen), Under Knave (Jack), 9, 8, 7. On the hands in which no trump suit has been set, the ranking of the cards would be (from highest to lowest); Ace, King, Over Knave (Queen), Under Knave (Jack), 10, 9 ,8, 7. All cards of rank 10 and Ace have a point scoring value and are thus called "sharp cards" in this game.

Determination of seating positions and first dealer can be performed using a variety of methods, with a draw for high cards a common such method. Using this method, the players would each draw a card from the shuffled deck, with any players drawing cards of equal rank discarding those cards and drawing again. Each player would then take their preference of seat at the table in order of cards drawn, from highest to lowest. The player drawing the highest card of all would be set as the first dealer. After each hand the role of dealer rotates around the table in a clockwise direction.

A unique feature of this game is that the cards are not normally shuffled between hands. The cards are generally only shuffled at a few specific times during a game: Deal and trump suit designation in the card game Mariáš Thus, on the first hand, the dealer will thoroughly shuffle the deck, however after this hand, the cards should instead all be gathered together from the table, formed back into a deck and then cut and dealt. The cut is mandatory, by the player to the dealer's immediate right. He then begins dealing the cards. He first gives the player at his immediate left (called the forehand) a packet of seven face-down cards, and the player at the left of that player a packet of five cards, and five cards to himself. He then distributes another packet of five cards to every player, resulting in the forehand player having 12 cards and the other two players (including himself) each having ten total cards.

Immediately after the deal, the forehand player is allowed to pick up only the original packet of seven cards he has been dealt and look at them. Based on these seven cards dealt, he has the option to select a trump suit. He does this by selecting any one of these seven cards, and placing it face-down on the table (with the identity of that card currently only known to himself). However, as an alternative, if he is not sure which suit to select, he may instead randomly select one of the five cards from his five card packet (sight unseen) and place it face-down on the table). This is called to "choose from the people". If the dealer selected this trump card unseen, he may look at it, not showing it to the other players, but leave the card face-down on the table. He then picks up all the but this face-down trump card, taking them into his hand. The suit of the card so selected sets the trump suit to be used for this hand. However, based on the results of the bidding, the hand may actually end up being played with no trump suit. The other players also pick up their ten cards, taking them into their hand.

After the forehand has thus selected a trump suit, a special round of bidding begins, starting with the forehand player. The forehand player must then select one of the following five contracts for play of this hand (shown from lowest ranked bid to highest): If the forehand player wants to bid (and play) any type of hand higher than a "Suit" bid, he also takes the face-down trump card back into his hand. After making his bid, this player then discards any two cards from his hand, in a face-down packet to the middle of the table, as the talon. If his bid was "Suit" he may not discard any "sharp cards" (cards of rank Ace or ten).

After making this initial bid, forehand then asks each of the two players in turn (from left to right) if they would prefer to play a higher ranked contract. These players each, in turn answer with either "Good", indicating they are ok with the forehand player's current bid, or "Bad", which indicated they intend to make a higher bid, in order to become the high bidder for the hand. If both players announce "Good" the game can proceed with the forehand player's contract set as the high contract for the hand. However, as soon as a player announces "Bad", that player then picks up the two cards forming the talon from the table, adding them to his hand, and then discards any two cards form his hand (which can be the two talon cards he just picked up). He then must make a higher bid than the previous high bid. After making this higher bid, he then asks the other two players, in turn, if they intend to player a higher contract. These players then have the option to answer "Bad" or "Good". This process continues until both opponents of the player making a higher bid announce "Good".

Once a high bid is followed by two such calls of "Good", play of the hand can begin. If the high bid is "Suit" the player (forehand) who made that bid, then exposes the face-up trump card on the table, allowing all players to see the trump which will be used throughout the hand.

After the contract has been determined, if the high bid was for a "Suit" bid, there is also the opportunity to earn additional bonuses or penalties during the hand by winning/losing tricks with certain cards or capturing a minimum number of points during the hand. The following are the bonuses/penalties that are possible during such a "Suit" bid: Deal and trump suit designation in the card game Mariáš Note that these bonuses and penalties can also be announced before play. The high bidder can, if he believes he can achieve the bonus, announce "Sedma" or "Sto", or "Sto and Sedma", if he believes he can earn both bonuses. Announcing the bonus will increase the scoring for that bonus, if achieved at the end of the hand, but will also increase the penalty if not achieved.

Similarly the opponents of the high bidder can announce "Seven Against", "100 Against" or both "Seven Against and 100 Against" if they believe they can fulfill those criteria.

If a player announces Seven or Seven Against, he must have the Seven in his hand, and in play may never play the Seven until that last trick, unless, on an earlier trick that player has no other legal alternative but to so play that card.

In addition to the potential calls for these bonuses, an opponent of the current high bidder may also make a bid to double the base point value for the current hand. He does this by stating "Flek" after the high bidder has made his bid. The high bidder may double again by stating "re". The opponents can then again double by stating "tutti". This doubling of the base point value for the hand can continue indefinitely, alternating between an opponent of the high bidder and the high bidder. Each double made serves to double the current value of the base bid for that contract. In addition to the doubling of the base value of the contract, a similar doubling can be announced for any of the announced bonuses. Thus, the base call and each bonus can be independently doubled as wanted, which would thus increase the point value for that particular bonus.

Once all the bidding and announcements have been made, actual play of the hand begins. The first trick is led by the high bidder (also called the lone player).

The leader to a trick may play any card of choice from their hand to start the trick. Each other player plays a card from their hand to the same trick. If the player to an existing trick has a card of the suit originally led to the trick he must play it. And if he has a card of that suit in his hand that could currently win that trick he must play it, regardless of which other player is currently winning the trick. If you only have lower cards of that suit, you may play any such lower card.

If a player has no card of the suit originally led to the trick, but has a card from the trump suit he must play that card, and must play a trump card higher than any other trump card in the suit, if he has one.

If the player to an existing trick has no cards of the suit originally led to the trick, and no cards of the trump suit, he may play any card of choice from his hand.

After each player has played one card to the trick, it is determined who won that trick. Each trick is won by the player of the highest card to the trick in the trump suit. If the trick contains no cards in the trump suit, or the hand is played without a trump suit, the highest card of the suit originally led to that trick wins it. Cards won in tricks are set aside, out of play, usually in a face-down pile near the player who won that trick.

After the last trick has been played and won, the hand can be scored. The two opponents of the high bidder combine their earned scores for determination of whether the high bidder was able to make his total score. The following are the scores during the hand: Mariáš scores in the card game Mariáš Based on the results of the final score earned by the players during the hand, a number of "Game Points" will be exchanged amongst the players. If the high bidder manages to fulfill his contract, he will earn a number of Game Points from each opponent based on the following chart, but if he does not so manage to fulfill his contract, he will instead lose a number of Game Points to each opponent. Thus, during each hand, some players will add Game Points and others subtract Game Points from their ongoing score. Similarly, for any announcements and bonuses during the hand, a number of Game Points will be exchanged amongst the players. The following chart shows the Game Points that may be earned or lost by players during a hand.

SituationGame Point ValueModifiers
"Suit" Game Contract Won/Lost (in the Suits of Bells, Acorns or Leaves)1-
"Suit" Game Contract Won/Lost in the Suit of Hearts1In addition to the base Game Point value for a Suit Contract played in the suit of hearts, for any game played in the "Suit" contract in which the suit of hearts is the trump suit, all other game points won and lost during that hand are doubled.
Betl Game Contract Won/Lost5-
Durch Game Contract Won/Lost10-
Open Betl Game Contract Won/Lost10-
Open Durch Game Contract Won/Lost20-
Winning Last Trick with Trump Seven (Not Announced)1-
Winning Last Trick with Trump Seven Announced2This can either be the high bidder announcing Sedma and winning the last trick with the trump seven, or alternatively the opposing team announcing "Seven Against" and one of the opponents winning the last trick with the trump seven
Winning the Last Trick in which another Player played the Trump Seven1-
Winning the Last Trick in which another Player played the Trump Seven (Announced - Seven Against)2-
Announced "Seven" unachieved2 for the Opposing Team-
Hundred (Unannounced) by the high bidder2The bonus earns double for each 10 additional points earned by the player over 100, for example earning 110 points during the hand earns that player 4 bonus game points, and earning 120 points during the hand earns the player 8 bonus points. Although only one Mariáš can be added in the initial total to determine if a player actually qualified for the "100", if the player does so qualify, they may add each additional Mariáš to this total for determination of the bonus game points earned. If the high bidder manages to thus score for the "100" this replaces the base game score the player would normally earn.
Hundred (Unannounced) by the two scores combined of the opponents2The bonus earns double for each 10 additional points earned by the player over 100, for example earning 110 points during the hand earns that player 4 bonus game points, and earning 120 points during the hand earns the player 8 bonus points. Although only one Mariáš can be added in the initial total to determine if a player actually qualified for the "100", if the player does so qualify, they may add each additional Mariáš to this total for determination of the bonus game points earned.
Hundred (Announced and earned by the high bidder)4The bonus earned doubles for each 10 additional points earned by the player over 100, for example earning 110 points during the hand earns that player 4 bonus game points, and earning 120 points during the hand earns the player 8 bonus points. Although only one Mariáš can be added in the initial total to determine if a player actually qualified for the "100", if the player does so qualify, they may add each additional Mariáš to this total for determination of the bonus game points earned. If the high bidder manages to score this bonus for the "100", this replaces the base game score the player would otherwise earn.
Hundred Against (Announced and earned in the combined score of the opponents)4The bonus earned by the opponents is the base rate of 4 for the high bidder capturing 90 points and doubles for each 10 fewer points earned by the player under 100, for example earning 80 points during the hand earns the announcing opponents 8 bonus game points, and earning 70 points during the hand earns the opponents 16 bonus points. Only one Mariáš can be added in the initial total to determine the high bidders attempt to reach "100".
Any "flek" and higher doubling should also be calculated in when calculating the final Game Point scores won and lost by each player.

After a number of games have been played, Game Point scores can be compared and the player with the highest Game Point total is declared the game session winner.

       


Variations and Optional Rules

Four hand Mariáš: With the standard three player variant of Mariáš being so popular in it's countries of origin, it is no surprise that other variants have been developed to accommodate differing numbers of players. As such, as a four handed variant of the game has also been developed. The four variant of the game is played identically to the three hand version, with the following differences: Other than these differences, this four player variant of Mariáš is played identically to the standard variant.

Lízaný Mariáš: Lízaný Mariáš is a two-player variant of the base game. It is rather more simplistic than the three player game, but can be a fun variant if three players are not at hand for play. Iízaný Mariáš translates into English as Draw Mariáš.

Lízaný Mariáš is played similarly to the three-hand variant with the following differences: Other than these differences, Iízaný Mariáš is played the same as the more common three player variant.

Licitovaný Mariáš: Licitovaný Mariáš (or Auction Mariáš) is a somewhat more complex version of the base game. As in the standard variant, Licitovaný Mariáš is designed for play by three. This variant is largely played similar to the standard version, except for a few key differences: Beyond these differences, Licitovaný Mariáš is thus played identically to the standard game.
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