How to play Klaverjassen


Klaverjassen is a trick taking game which is highly popular in the Netherlands. In fact, the game is so popular there it is considered the National card of game of that country. Klaverjassen also commonly goes under the shortened name of Klaverjas. The game is played by four participants in two partnerships consisting of two players each.

Card rankings in Klaverjassen The game is traditionally played using the Swiss deck, which is similar to the standard French deck, however, in some cases the suits are different (thus often containing the suits of Bells, Shields, Roses, and Acorns) and the court cards have differing names and markings upon them. The King is often called Heer and is marked with an H, the Queen is known as the Vrouw and marked with a V and the Jack is called a Boer and marked with a B. Although often played with this Swiss deck, it can (and often is) played with a stripped down standard French deck which consists of 32 cards (consisting of one each of the cards from seven to Ace in each of the four suits). The ranking of the cards is different for the designated trump suits than that in the other three suits. For the trump suit (which will be determined after the deal of each hand), the ranking is as follows (from highest to lowest); Jack, 9, Ace, 10, King, Queen, 8, 7. In the non-trump suits (each of the other suits not designated as the trump suit for the hand), the ranking of the cards is as follows (from highest to lowest); Ace, 10, King, Queen, Jack, 9, 8, 7.

Determination of partnerships, and first dealer can be performed in a variety of ways, with a draw for high card one such method. Using that method, each would thus player draw a card from the face-down shuffled deck and the two players drawing the two highest cards would play as partners against the players drawing the two lowest cards. The player drawing the highest card of all is set as the first dealer. Thereafter the role of dealer rotates around the table in a clockwise direction. The dealer has the first choice of seats at the table and each player should sit directly across the table from their partner.

After the first dealer has been determined, the dealer thoroughly shuffles the cards and offers it to the player at his right for the cut. After the cut, the dealer then begins dealing the cards in small face down packets, starting with the player at his immediate left and continuing in a clockwise direction around the table. First he deals a packet of three such cards to each player, then a packet of two cards, and lastly another packet of three, such that each player receives a total of eight cards.

The players then pick up and examine their hand. The player to the immediate left of the dealer has the first opportunity to choose the trump suit for the hand, but may also elect to pass. If he elects to pass, the next player in a clockwise direction then has the opportunity to name a trump suit for the hand, or pass. This opportunity continues around the table until a player elects to select the trump suit for the hand. If the first three players in rotation all pass, the dealer then MUST choose a trump suit for the hand. In choosing the trump suit for the hand, this player then chooses one of the four suits as the trump suit to be used during the hand. The player who chooses the trump suit for the hand is called the Player. Note that there are also several other ways in which the trump suit can be chosen (although the option of free selection is the most common). Please see the Variations section below, which describes the other available options.

Once the trump suit has been selected, play of the hand then begins. The player to the immediate left of the dealer leads the first card to the first trick, and each other player in a clockwise direction then plays one card remaining in his hand to the same trick, until all four players have contributed one card to the trick.

The leader to a trick may play any card of choice from his hand to start the trick. Each other player, in turn then adds a card to the trick.

Flowchart showing play options After the lead to a trick, the rules for following this lead are somewhat more strict than in many other trick-taking games. As normal, if a player has a card in the same suit as originally played to the trick he must play it, but if he multiple cards in that suit he has the choice of which he will play. However, if he has no cards in the suit originally led to the trick, and the trick (as per the cards currently found in the trick) is currently being won by a member of the opposing team, the player must attempt to win the trick if possible, playing a card in the trump suit. If the trick already contains a card from the trump suit (and is currently being won by a member of the opposition) the player must thus play a higher card from the trump suit than the highest ranked card currently found in it. If the player has no higher cards in the trump suit, he must play a card not from the trump suit (unless he only has lower cards in the trump suit remaining in his hand). If the trick is being won by a card from the trump suit, a player has no cards from the trump suit, and that player's partner is currently winning the trick the player must play a card not in the trump suit (or may play a higher card from the trump suit), unless the only cards he has remaining in his hand are lower ranked cards from the trump suit.

Similarly, if a player's partner is currently winning a trick which contains no cards from the trump suit, and the player has no cards in the suit originally led to the trick, he may play any card from his hand. If a card of the trump suit is led to the trick, each player must attempt to win the trick with a higher card in the trump suit if possible, regardless of whether the current player winning the trick is from the opposing partnership or not. If the player has no higher cards, they may play a lower one, and if they have no cards from the trump suit, they may play any other card from their hand.

After each player has played a card to the trick, using the rules above, it is determined which player has won the trick. The player of the highest trump card to the trick wins that trick if the trick contains any cards in that suit. However, if the trick contains no cards in the designated trump suit, the trick is won by the highest card of the suit originally led to the trick. The cards from that trick should then be set aside, face-down and out of play, for later scoring by the team winning that trick. The winner of each trick leads the first card to the next trick.

The object of the game is to collect the most points possible, which is particularly important for the team consisting of the player who decided the trump suit for the hand. The following are the various methods by which points can be scored during the hand: Although a team is required to calculate all card point scores during the hand, that team is not required to add any and all bonus points earned during that hand, if they so choose.
After all tricks have been played and won, scoring then occurs. Each team should add the total number of points earned during that hand (including the bonus points). If the team that set the trump suit for the hand earns more points than the opposing team during the hand, both teams earn an accumulated Game Point score equal to the number of points won during that hand. However, if the team who set the trump suit during the hand earns fewer or an equal number of points to the opposing team, the team which had declared the trump suit earns zero points for the hand, and the opposing team, earns a number of points equal to all points earned by both partnerships during that (hand including bonus points, which is the reason a team may decline bonus points during a hand). These earned points are added to an ongoing Game Point score for that partnership.

A full game session consists of exactly 16 hands. After these 16 hands have been completed, the team with the highest accumulated Game Point total is declared the winner of the entire game session.

Signaling: Players signaling to their partners is an accepted and expected part of the game in Klaverjassen. The signals used, however, which usually consist of how cards are played to a trick by a player, must be known and understood by all players, and thus should be clearly described and agreed upon before the start of play, to prevent any confusion during play. The following are some of the common schemes used: Scoring symbols used in Klaverjassen Scorekeeping: While the scores earned by a partnership for card points and the last trick are often recorded on their portion of the score sheet using ordinary numerals, many players record most of the bonus points using special symbols. Using this symbolic scoring 20 points would be represented by a |, 40 points by ||, 50 points with a V, 70 points with V|, 100 points with O, and 200 points with OO.

       


Variations, Optional Rules and Similar Games




Alternative Methods of Determining the Trump Suit: As mentioned in the game description above, there are several other common methods which are sometimes used in Klaverjassen for determination of the trump suit to use for each hand. The following are some alternative methods which are commonly used by players of this game: Other than the method of choosing the trump suit for the hand, the remainder of the game is played identically as that described above.

Rotterdam Rule set: The rules provided above for the requirement of playing cards of the trump suit as described above are commonly played in Amsterdam. However, in Rotterdam, these requirements are somewhat different. Using the Rotterdam rule set (so named because this method is commonly played in the city of Rotterdam), if a player is unable to follow suit, but does have a card in the trump suit he must play that card. If playing a card in the trump suit to a trick, the player of that card must (if legally able) attempt to beat any trump cards already played (by any player) to that same trick.

Other than this difference regarding the requirements in playing cards of the trump suit to the trick, the Rotterdam rules are played identically to those as listed above.

Three Player Klaverjassen: A three player version of Klaverjassen is also sometimes played. The game is very similar to the standard game as described above, with a few differences due to the reduced number of participants: Other than these differences, the three handed variant is played identically to the normal game of Klaverjass, as above.

Wilde Boom: Wilde Boom is another fairly popular variant of Klaverjassen. This game is also commonly known as Kraken, after the calls that can be used to challenge the trump maker for that hand and double scoring for the hand. This game is designed for play by four players in two partnerships. The game uses the same 32 card deck as the standard game with the same ranking, both in the designated trump suit for the hand as well as the other three non-trump suits. The game is played identically to Klaverjassen, with the following differences: Other than these differences, Wilde Boom is played identically to Klaverjassen, as described above.

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