How to Play the Card Game Juse

Juse is a card game from Sri Lanka which contains features common to some other multi-player, competitive solitaire type games. It can be played by 2 to 8 players and uses one standard 52 card deck. The ranking of the cards in this deck are as follows (from high to low): Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, Ace. It should thus be noted that the Ace is ranked both as the highest card and the lowest card in the deck, and as such, running sequences can continue indefinitely (i.e. a sequence of cards consisting of Jack, Queen, King, Ace, 2, 3, 4 is considered a legal such sequence).

Example initial setup for Juse Determination of seating positions and first dealer can be performed in a variety of ways, with drawing for high cards a common method. For purposes of this draw, Ace is considered the highest card and 2 the lowest. The players would thus take seats at the table in the order of cards drawn from highest to lowest. If two or more players draw cards of equal rank, they should discard those cards and draw another card, continuing to discard and draw until drawing cards of a denomination that no other player has drawn. The player drawing the highest card of all is set as the first dealer. After each game, the deal rotates around the table in a clockwise direction.

Once the players are seated and the first dealer determined, the dealer thoroughly shuffles the deck and offers it to the player at his right to cut. After the cut, the dealer begins dealing the cards around the table in a clockwise direction, one by one and starting with the player at his immediate left. He continues dealing until the deck is reduced to just one card. The dealer then places this card face-up in the middle of the table to start the first foundation pile. The players should not actually look at the cards they have been dealt, but instead place them in a neat, squared up face-down pile in front of themselves, which is that player's draw pile. During the deal, some players may receive one more card than other players, which is acceptable and will often occur.

The player to the immediate left of the dealer has the first turn, and the turns rotate in a clockwise direction around the table.

On each player's turn, that player may continue making legal moves as long as able, which consists of making plays from that player's discard pile to center foundation piles as well as other player's discard piles if applicable. At the start of the game, each player will only have a draw pile in front of themselves and no discard pile, so each player's first turn is slightly different than subsequent turns by that player. Thus, on each players first turn, he simply draws the top card from his draw pile. If able to play this card in a legal play (see below) he does so, and may then draw another card from his draw pile, continuing to do so until unable to make further plays. He finishes his turn, by placing the last unplayable that was drawn next to his draw pile to start his face-up discard pile.

On a player's second and subsequent turns, the player begins his turn by playing cards from the top of his draw pile if able. Once unable to play additional cards from his draw pile, he then draws the top card of his draw pile. If able to legally play that card he does so, and draws another card from his draw pile. In the process, if the opportunity arises to play the current top card of the discard pile, he may do so. Once he is unable to play the card drawn from his draw pile, he ends his turn by placing the last card drawn on the top of his discard pile. During play, it may occur that a player may completely depletes his discard pile (by making legal plays from that pile), in that case his only play would be to draw a card from the draw pile and playing the card if able. If unable to play the card he instead starts a new discard pile with this card, ending his turn.

It may also occur that the player depletes his draw pile in drawing cards from that pile. In that case, the player may continue making legal players from his discard pile as able. Once the player is no longer able to make legal plays from the top of his discard pile, the turns the entire discard pile over, to make a new face-down draw pile. He then draws the top card from this pile and continues his turn as normal. Once unable to play a card drawn from his new draw pile, he starts a new discard pile with the unplayable card.

Example Juse game in progress The following are the legal plays that a player may make during his turn:
In most cases, on a turn, not only is player entitled to play a card as able, he is usually required to. Failure to make a required play can result in a penalty for that player, which any other player can bring attention to by shouting "Juse" and then indicating the misplay for that player. The following describes the required plays: In addition, to failure to make a required play, other actions that might incur a "Juse" call and a penalty are playing out of turn, playing a card on the incorrect discard pile, playing a card to your discard pile when it could have been played elsewhere. Once a valid call of "Juse" is declared, the penalty is for each other player to give the bottom card in that player's face-down draw pile to the offender. These cards are added to the bottom of the offending player's draw pile. If one of the other player's has no draw pile when the penalty is committed, that player instead gives the player the bottom card of his discard pile. In addition, the invalid play must be corrected.

Play continues until one player manages to completely deplete both his draw pile and discard pile, having no cards remaining, that player is immediately declared the winner of the game.

                     

Variations and Optional Rules

Example initial deal in Dozdakaan Dozdakaan: Dozdakaan is a game played similar to Juse which is commonly played in Afghanistan. The rules are very similar to those as used in Juse, with the following differences: In all other aspects Dozdakaan is played identically to Juse, as described above.

Alte Jungfer: Alte Jungfer is a German card game played similarly to Juse. Alte Jungfer translates to Old Maid in English but should not be confused with the common children's game with that name. The game is designed for 3 to 8 players and uses one standard 52 card deck. The ranking of the cards in this game are as follows, from highest to lowest; King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, Ace.

Alte Jungfer is played identically to Juse, with the following differences: In all other aspects, this game is played identically to Juse, as described above.

Ti Vitti: Ti Vitti is a popular Italian game (particularly in Sicily and Calabria). The name of the game is roughly translated to "I saw you" in the English language. The game is traditionally played using the 40 card Italian deck. This deck consists of four suits (glasses, gold coins, sticks, and swords) in each of eight denominations (1, 2, 3, 4, 5, 6, 7, Knave, Knight, King). If such an Italian deck is not at hand, a 52 card International pack can be reduced to form the necessary deck. This deck would be form by removing all cards of rank 8, 9, and 10 from a standard deck. The ranking of the cards used for this game is as follows (1 (Ace), 2, 3, 4, 5, 6, 7, Knave (Jack), Knight (Queen), King). Ti Vitti is designed for play by 2 to 4 players.

Determination of the first dealer and seating positions can be performed using a variety of methods, including a draw for high cards, with each player taking a seat in order of card ranks drawn, from highest to lowest. The player drawing the highest ranked card of all is set as the first dealer. After each game, the role of dealer would rotate around the table in a counter-clockwise direction.

The designated dealer would thus thoroughly shuffle the cards and offer it to the player at his left to cut. After the cut, he begins dealing the cards in a counter-clockwise direction, starting with the player at his right. He deals the cards face-down and one-at-a-time, continuing until all the cards have been dealt. If any players receive an extra card, this is acceptable as any differences will even out over the course of multiple hands. Each player takes the cards dealt to him and places them in a neat, face-down pile, and does not look at his cards. The player to the right of the dealer has the first turn, and the turns rotate around the table in a counter-clockwise direction.

How to play Ti-Vitti A player begins his turn by turning over the top card of his dealt pile. If this card is an Ace of any suit, he places this card in the center of the table, to start the foundation piles. If he is able to play the card turned over, after playing the card, he may then turn over the next card from the pile, continuing to turn over additional cards as long as he is able to continue playing the card turned over. Once he is unable to play the drawn card, he then starts a face-up discard pile next to his face-down pile, and the next player in turn has their play.

As players continue to play, additional options will be revealed for play. Each player always starts his turn by turning over the top card from his play pile and places it on top of his discard pile. The following are the potential plays a player can make, using the card drawn, as well as further cards from his discard pile: As long as a player is able to play the card flipped from his draw pile, he may continue taking additional turns, until no longer able to make a legal play.

Players should always remain alert, as if they see another player either intentionally or unintentionally make an error or fail to make a required play, they may loudly declare "Ti Vitti" ("I see you"). They may thus declare this in the following circumstances: In the event that an opponent calls Ti Vitti, that player must point out the infraction, and if valid, the player to which "Ti Vitti" was called on, must then place the top two cards from their discard pile back on their draw pile (face-down), and that player's turn immediately ends, continuing with the next player's turn. If the "Ti Vitti" was call on a player who played a card to an opponent's discard pile instead of the correct middle foundation pile, they must take that card back from the top of that opponent discard pile, placing it back, face-down on the top of their draw pile, and their turn immediately ends.

If a player turns over the last card of his draw pile, and is unable to play, once his turn is over, he then turns over the discard pile to start a new draw pile, which he can then turn over it's top card beginning with his next turn.

The game continues from turn to turn, player to player, until one player manages to play his last card, with that player set as the winner of the game.

Muggins: Muggins is an old card game from England, which was much played by children during Victorian times. The most popular variant is for four players, but it can also be easily adapted for play by three, five, six or seven. The game is played using one standard 52 card International deck. The ranking of the cards as used for playing the game is as follows (from highest to lowest): King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, Ace. The deal consists of the designated dealer distributing an equal number of cards face-down to each player and additional cards face-up on the table (called the muggins or muggin cards). The following chart shows the number of cards dealt to each player and the table based on the number of participants:

Number of PlayersCards Dealt per PlayerCards dealt to Table
3171
4124
5102
684
773

Four player initial layout for Muggins Each player stacks the cards dealt to him in a face-down pile in front of themselves, and may not look at these cards. The player to the immediate left of the dealer has the first turn and the turns rotate in a clockwise direction around the table.

Each players turn starts by turning up the top card of his pile of dealt cards. He then determines if this card can be played, based on the following rules:
If the player is unable to play it to either a muggins pile or an opponent's discard pile, he adds it face-up to the top of his personal discard pile, regardless of what rank the top card of his pile is. If his discard pile currently has no cards he begins a discard pile with the card.

If a player plays the last card from his stack and has no discard pile (thus running out of cards, that player is immediately declared the winner). However, if the player playing the last card from his stack still has any cards in his discard pile, he flips over his entire discard pile as his new face-down stack and will begin playing from that pile on his next turn.

If anyone notices another player making any illegal play (such as playing an invalid card to the muggins pile or playing to another player's discard pile instead of to a muggins pile if able), that player may shout "Muggins" and point out the invalid play. The offending player is then called a "Muggins". Each player (except the Muggins), then takes the top card from their face-down stack and gives it to the Muggins who must then place these cards at the bottom of his face-down pile. The player making the illegal play must also correct the invalid play (i.e. playing the invalidly played card to the correct location).

Copyright © 2015 CatsAtCards.com. All rights reserved.
[Main][Site Map][Glossary][Copyright Page]