How To Play Hazari


Let's play Hazari (1000) How to play Hazari (1000) Hazari is a vying or comparing game which is commonly played in Bangladesh and other surrounding areas (such as Bhutan). Hazari (which translates to "1000") also commonly goes by the name "1000 Points" which describes the number of points a player is required to score in order to be victorious.

Hazari is designed to be played by four players using one standard deck consisting of 52 cards. In that deck, the ranking of the cards are as follows (from high to low): Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2.

Determination of dealers and seating positions can be performed using a variety of methods, with draw for high cards very common. Each player would thus draw one card from the shuffled deck, taking seats at the table in the order from highest card drawn to lowest. The player drawing the highest card of all would be set as the first dealer. For each subsequent hand, the role of dealer rotates from player to player in a counter-clockwise direction around the table.

The dealer would thoroughly shuffle the deck and offer it to the player at his left to cut. After the cut, the dealer would then begin dealing cards, one by one and face-down starting with the player at his immediate right. He continues dealing the cards in a counter-clockwise direction until each player has 13 total cards, which should consist of the entire deck.

After the deal is completed, each player then picks up his hand for examination. The ultimate goal of the game is to win the most card points at the end of the hand, which is done by arranging the cards into the highest three card combinations. After the deal, each player then arranges his hand into four individual and different groups of cards. We will thus create three groups of three cards each and one of four. The following chart shows the various types of combinations which can be arranged by a player into these groups, from the highest to the lowest:
CombinationDescriptionExample
Troy or TrialThis is a combination consisting of three cards of the same denomination (such as three Kings or three 5's). In comparing two such combinations of this type, a Troy of higher ranked cards will beat a Troy of lower ranked cards.Example Trial in Hazari
Colour RunA Colour Run consists of three cards in sequence of the same suit (i.e. 8, 9, and 10, all of Clubs). Although the Ace is considered the highest ranked card in each suit (making a Colour Run consisting of King, Queen, Ace, the highest ranked Colour Run), it should be noted that for purposes of a Run, an Ace can also be used before the two. When used in this way, the Colour Run consisting of Ace, 2, 3 is considered the second highest ranked Colour Run. For comparison of other Colour Runs, the Run headed by the highest ranked card is considered the highest such run.Example Colour Run in Hazari
RunA Run is three cards in direct sequence which are not of the same suit (i.e. 5 or Clubs, 6 of Spades and 7 of Diamonds). Although the Ace is the highest ranked card in this game (thus making a run consisting of Queen, King, Ace the highest ranked Run), the Ace can also be used in a Run before the two (for the run Ace, 2, 3), which is the second highest ranked Run. For comparisons of other Runs, the Run containing the highest ranked card is considered the highest such Run.Example Run in Hazari
ColourThree cards of the same suit but not in direct sequence. For comparisons of multiple such Colour combinations, the Colour containing the card of the highest individual rank is considered the highest combination.Example Colour in Hazari
PairA pair is a three card combination consisting of two cards of the same denomination and any third card of another denomination. In comparing multiple such Pairs, the Pair of higher ranked cards is considered the highest. If the Pairs are of equally ranked cards, the combinations are then compared based on the highest rank of the third unmatched card in the combination.Example Pair in Hazari
Indi (also called Individual)This is a combination that does not conform to any of the previous, higher ranked categories, and is thus ranked based on the highest card amongst the three. In comparing two such combinations of this type, the combinations are ranked based on the rank of the highest cards in these three card combinations.Example Indi in Hazari

If, after applying these ranking rules, it is still found that two or more players have combinations that are equal, the last of these combinations exposed during a specific round is considered the higher.

Although one of the combinations consists of four actual cards, the fourth card of that combination does not actually contribute to that combination but is just set alongside it, with that hand only ranked by three cards of the players choice from that combination.

Sample hand in Hazari After each player has the opportunity to create the four arrangements of face-down combinations of cards, the player would then arrange these combinations in front of himself, from the highest to the lowest. The combination containing the extra, fourth card, should be the lowest ranked card of the four the player has created. Once a player is satisfied with his combinations, he states "Up", indicating he is ready to move to the next phase of the game. Once stating this, however, a player may no longer re-arrange his combinations as he has set. After all four players have stated "Up", the next phase of the hand begins.

This phase consists of the players comparing these combinations, starting with each player's highest and proceeding to the lowest (the four card) combination. Thus, to start this phase, the player to the immediate right of the dealer turns over his first and highest combination exposing it for all the players to see. Each other player, in a counter-clockwise direction does the same until all four players have exposed his highest combination. Whichever player has the highest of all four combinations (as ranked per the chart above), takes all the cards from these compared combinations and places them in a won cards pile for scoring at the end of the hand.

After this, the player who had the highest such combination then exposes his next highest combination that he had created from his original hand. Each other player, in a counter-clockwise direction also exposes his next best combination. Similarly to the first round, the player with the highest of these combinations takes all the cards from these combinations, adding them to his won cards pile, to the side.

This continues with the third best and then, lastly the fourth best combination. It should be remembered, that each players lowest combination should also be the combination which had included the extra, fourth card (although that card does not actually calculate into the rank of those combinations).

Once all the combinations have been exposed and the constituent cards won by the players, each player sorts through his won cards from the hand to calculate his score for the hand. The following chart shows the value of each card in the deck:

CardPoint Value
Ace, King, Queen, Jack, 1010 Points Each
9, 8, 7, 6, 5, 4, 3, 25 Points Each

The points earned by each player during the hand are added to an accumulated game score for that player. Once one or more players reach or exceed a total of 1000 accumulated points (thence the name of the game), the player with the highest total is declared the winner of the game.

       



Variations and Related Games


Fives: Fives, sometimes called Five Cards, is a card game with gameplay somewhat similar to Hazari. Fives is designed for 2 to 5 players and uses one standard 52 card deck. The ranking of the cards in this deck are as follows (from highest to lowest): King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, Ace.

Determination of seating positions and first dealer can be performed using a variety of methods, with draw for high cards very common. Using this method, each player draws a card from the shuffled deck. The players then take their preference of seats, from highest card drawn to lowest. If two or more players draw cards of the same rank, those players should discard those cards and draw new cards, continuing, if necessary until drawing a distinctly ranked card. The player drawing the highest ranked card of all is set as the first dealer, and after each hand, the role of dealer rotates around the table in a clockwise rotation.

The dealer begins the hand by thoroughly shuffling the deck and offering it to the player at his right for the cut. After the cut, the dealer begins distributing the cards around the table, one-by-one and face-down. He starts with the player at his immediate left and continues the deal until each player has a total of five cards. He then places the remainder of the deck face-down in the center of the table as the draw pile.

The player to the immediate left of the dealer has the first turn. This individual thus examines his hand and decides how many, if any, of his cards he would prefer to exchange for new cards from the top of the stock. He thus removes any number of cards from his hand, placing them face-down, adding them to the bottom of the stock. He then takes a similar number of cards from the stock pile to replenish his hand to five total cards. This continues with each player, in a clockwise rotation around the table, having one opportunity to thus attempt to improve their hand with an exchange of zero to five cards.

After each player has had a turn to exchange cards as preferred, every player then places their hand face-up on the table in front of themselves. The hands are then compared and whichever player has the highest ranked hand is thus set as the winner of the hand, earning a number of accumulated points based on the cards in his hand. The other players earn zero points on that hand, regardless of the cards found in their hand. The following chart shows the possible hands and their ranking (highest from top to bottom), as well as the number of points a player would earn for that hand:

RankingHandDescriptionPoint Value
1Four of a KindThe highest ranked hand is a four of a kind. If multiple players have such a hand, these hands would then further be ranked by the denomination of the cards forming the four of a kind.8 Points
2Full HouseThis hand consists of three cards of the same rank, and a pair of two cards in the same rank. If two or more players have such a hand, the hands can be further ranked by the denomination of the cards forming the triplet (three of a kind).6 Points
3TrebleA treble consists of three cards of the exact same rank. If multiple players have a three of a kind, these hands can be further ranked based on the denomination of the cards forming the treble.4 Points
4Two PairsThis hand consists of two cards of the same denomination, and another two cards of a matching denomination. If there are multiple players with this hand, the denomination of the cards in the highest pair are compared. If this is an identical pair, the denomination of the second pair is compared. If this is also equal, the odd card is compared.3 Points
5One PairThis hand consists of two cards of the same denomination. The other three cards in the hand are unmatched. If comparing two such similar hands, the higher hand is that containing the pair which consists of higher denomination cards. If the pairs are identical, the hands are compared by whichever player has the highest odd card in the hand.2 Points
6JunkA junk hand is a hand with no matching cards.0 Points
            Example of the point scoring combinations in Fives

The winning player adds the appropriate number of points to his ongoing score. All the cards from the player's hands are then gathered together and simply added to the bottom of the stock.

The stock is not shuffled after each hand, with the next dealer in turn simply continuing to deal from the top of the deck. The game continues until one player, upon the completion of a hand, reaches or exceeds 20 total accumulated points.

Kitti: Kitti is a vying type game which is played in Nepal, and nearby areas of India. Kitti uses one standard 52 card deck and is designed for play by four players. The game is also played, in other locales under the name Nine Card Brag. The ranking of the cards as used in this game is as follows (from highest to lowest): Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, Ace. As will be noticed, an Ace can be either high or low. Normally the Ace is considered the highest ranked card. However, an Ace can also be used in low straight flushes, which also contains a two and three. In those particular circumstances, the Ace is considered a low card, below the rank of the deuce (two)|.

Determination of seating positions and first dealer can be performed using a variety of methods, with a draw from a shuffled, face-down deck a common such method. Using this method, the players would take their preferred seats at the table in the ranking order of cards as drawn, from highest to lowest. Any players drawing cards of equal rank would set those cards aside and draw replacement cards. The player drawing the highest card of all is set as the first dealer. After each hand, the role of dealer rotates around the table in a counter-clockwise direction.

To begin each hand or game, the dealer deals out a total of nine cards to each player. These cards are dealt out one-by-one and face down, in a counter-clockwise direction around the table, starting with the player to the immediate left of the dealer.

After each player has been dealt their cards, that player then arranges his hand into three combinations of three cards each. He would thus form three partitions consisting of three cards. The player obviously attempts to form the best three card combinations as able. The following are the legal combinations used in this game and their relative ranking:

Relative RankingThree Card HandDescriptionExample
12 - 3 - 5One two, one three and one five, each in a different suit.Example Two-Three-Five combination in Kitti
2Triple CardsThis is a combination consisting of three cards of the exact same rank. In comparing multiple three of a kind combinations, the hands are further be ranked by the denomination of the cards forming the triple.Example Triple Cards combination in Kitti
3Royal FlushThis hand consists of an Ace, King and Queen, all of the same suit.Example Royal Flush combination in Kitti
4Straight FlushA straight flush consists of three cards, all in direct sequential ordering and all of the same suit. In comparing multiple straight flushes, the highest is considered the straight flush containing the highest cards.Example Straight Flush combination in Kitti
5StraightThis combination consists of three cards all in direct sequential order, but not necessarily all of the same suit. In comparing multiple such straights, the one containing the highest cards.Example Straight in Kitti
6Flush This combination consists of three all of the same suit, but not all in direct sequential order. In comparing multiple such flushes, the one containing the highest ranked card is considered the highest. Example Flush in Kitti
7PairThis hand consists of two cards of the exact same denomination with a third card of any other denomination. In comparing two such similar hands, the higher hand is that containing a pair which consists of higher denomination cards. If the pairs are of the same rank, the hands are compared by whichever player has the highest non-matched card in that combination.Example Pair combination in Kitti
8High CardThis is a combination which has no matched cards and the cards are not all of the same suit and not in direct sequential order. This is the lowest available combination, and in comparing multiple combinations of this type, the highest is that which contains the highest ranked card within it.Example High Card combination in Kitti

Once the players have thus formed their hand into three such combinations, they then perform the "Show". In the "Show" each player first shows his highest ranked combination on the table. It is then noted which player has the highest ranked such combination. Next, each player then shows their second highest ranked three-card combination. It is again noted which player has the highest combination. Lastly, each player shows their lowest three card combination, and it is again noted who shows the highest such combination.

The final results of the game are then determined based on which players managed to have the highest ranked combination in each of the three comparisons performed. The potential results of the hand are as follows: Once a game has been won, a new game can then be dealt, as there can often be a winner in every hand.

In addition to these winning conditions during the Show, if any player finds that he has four cards all of the same rank (such as four eights) after the deal, he immediately wins the current game which no Show taking place. Additionally, if a player finds in his hand that he has four individual pairs of cards, he simply shows these, and the cards are thrown in with no show or scoring on that hand (in essence, a Kitti hand).

Crash: Crash is another vying type game in which players partition their original dealt cards into multiple, smaller hands. This game is known as Crackers in Scotland, and sometimes, in England, as Thirteen Card Brag.

This game is designed for two to four players, using one standard 52 card deck. The ranking of the cards in this deck are as follows (from high to low): Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2.

Determination of seating positions and first dealer can be performed in any variety of ways with draw for high cards a common method. Using that methods, each player would draw one card from the shuffled deck and take their precedence of seats in order of cards drawn from highest to lowest. The player drawing the highest card of all is set as the first dealer.

The dealer begins by thoroughly shuffling the cards and offering it to the player at his right to cut. After the cut, he begins dealing the cards, one by one and face-down, starting with the player at his immediate right. He continues dealing in a clockwise rotation around the table until each player has a total of 13 cards. If there are any cards remaining, these cards are set aside, out of play for the remainder of that hand.

After the deal, each player than picks up their cards and attempts to form these cards into four smaller hands consisting of three cards each. The goal, as in most other games of this type, is to form the highest such hands. The following shows the ranking of the possible hands recognized in this game listed from highest to lowest:

RankingNameDescriptionExample Combination
1Threes PrialThis is the highest ranked hand in this game and cannot be beaten by any other hand. This hand consists of a combination of three cards of rank 3.Example of a Prial of Threes
2PrialA standard prial is the next highest ranked hand type in the game. This is a combination of three cards of the exact same rank. If comparing multiple such prials, these are further ranked by the ranking of the cards comprising the prial.Example of a Prial combination
3Running FlushThis combination consists of three cards, all in the same suit, and in direct sequential order. If comparing multiple combinations of this type, the highest is that which contains the higher cards. If all cards in the combination are of the same type, those hands would be tied.Example of a Running Flush combination
4RunThis is a combination which consists of three cards in direct sequential order but which are not all in the same suit. In comparing multiple Runs, the run containing the highest cards is considered the highest ranked. If the highest such Runs have all cards of the same rank, these Runs are considered a tie.Example of a Run combination
5FlushA Flush is a combination of three cards all of the same suit, but not in direct sequential order. If comparing multiple such flushes, these can be further ranked based on which contains the higher cards. If every card in the compared flushes is exactly identical, the hands are considered tied.Example of a Flush combination
6PairA pair is a three card combination consisting of two cards of the exact same rank, and a third card of any other rank. If comparing two "Pair" combinations, the combination consisting of a higher pair is considered the higher rank. If the combinations are each of equally ranked cards, the rank of the third card in the combination is used to determine rank. If this card is also of the same rank in the hands, the hands are considered to be tied.Example of a Paired combination
7High CardThis is a hand which consists of none of the other recognized combinations, and is basically three cards which are not all of the same suit, not of the same rank, and are not in direct sequential order. If comparing two such hands, the combination containing the highest cards is considered the higher. If every card in the combinations is exactly equal in rank, the combinations are considered a tie.Example of a High Card combination

The players will thus form their hand into four three card hands, with one card left over, which is not used for the remainder of the hand. After the players have had the opportunity to so arrange their hands, play of the hand begins, which will consist of a series of comparisons of the three card hands from highest to lowest. To start, each player must then show their highest formed three card combination to the table. Whichever player has the highest ranked combination scores one point. If the two highest combinations are exactly tied, no one scores the point for that combination (this is called a "stick-up" or "stopper").

Next, each player then shows their second highest hand, and whichever player shows the highest such hand also scores one point. The players then show their third highest, and then, finally, compare their fourth and last highest hands.

If one player manages to win all four points during the hand (called "crash") that player immediately wins the entire game.

There are a few special combinations which are also sometimes recognized in this game. If a player finds that he is initially dealt four cards all of the same rank, he immediately scores one point for this. However, if there are two or more players who have been dealt such a hand, only the highest such hand scores the extra point. A four of a kind consisting of four fours is considered the highest, followed by four Aces, down to twos. If a player finds his hand can be formed into one continuous sequence of cards, from two up to Ace, that player immediately wins the entire game. If a player finds that his hand consists of six pairs of cards, that player may (but is not required to), announce this, show the hand, and the hand is not played, with the cards gathered up, shuffled, and a new hand dealt. If any players shows a lower hand before a higher hand during the comparisons in a particular hand, this is called a foul, and that player must drop from the game, with the remaining players continuing to determine a winner.

The game continues over a series of hands until one player manages to earn seven or more points after scoring on a hand. If multiple players so manage this, the player with the highest score is declared the game winner.

In many games, the "Pair" and "High card" combinations are not recognized as legal combinations. In those cases, if a player cannot form a higher hand, he does not participate in that particular comparison (and puts the remainder of his cards aside and out of play).

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